C++ Projects: Basic Operating System
It's a complex project, creating a basic operating system using C++ because it requires a good knowledge of computer architecture, programming, and OS concepts.
First of all, it's needed to understand basic OS concepts such as:
1. Bootloader: Loading the OS into memory.
2. Kernel: The main area of the OS that manages software and hardware.
3. Memory Management: Allocation and management of system memory.
4. File Management: Organization of data and its storage.
5. Threads and Processes: Managing multitasking.
6. Drivers: Enabling hardware communication.
### Environment and Tools
You will need:
- **Cross Compiler**: A compiler to interact with the OS structure (GCC-based).
- **Emulator**: For testing the OS (QEMU/Bochs).
- **Makefile**: For automating the build process.
- **Tools**: `ld` and `objcopy` to link and generate binaries.
### Writing Code for Bootloader
This program is loaded by UEFI/BIOS to initialize the system and load the kernel into memory.
#### Sample Bootloader Code (boot.asm - 16-bit bootloader)
```assembly
[org 0x7C00]
mov ah, 0x0E ; BIOS teletype service
mov al, 'H' ; Print 'H'
int 0x10 ; BIOS interrupt
jmp $ ; Infinite loop
times 510 - ($ - $$) db 0
dw 0xAA55 ; Boot signature
```
Assemble this using:
```sh
nasm -f bin boot.asm -o boot.bin
```
### Writing Code for Kernel
The kernel is the main part of the OS. For high-level operations, use C++, and for low-level tasks, mix in assembly.
#### Sample Kernel Code (C++)
```cpp
extern "C" void kernel_main() {
char* video_memory = (char*)0xB8000;
video_memory[0] = 'H'; // Print 'H' at the top-left corner
video_memory[1] = 0x07; // Light gray on black background
while (1); // Infinite loop
}
```
Compile and link:
```sh
i686-elf-gcc -ffreestanding -c kernel.cpp -o kernel.o
i686-elf-ld -T linker.ld -o kernel.bin -nostdlib kernel.o
```
### Linking Bootloader and Kernel
```sh
cat boot.bin kernel.bin > os_image.bin
```
### Testing the OS in Emulator
```sh
qemu-system-i386 -drive format=raw, file=os_image.bin
```
### Expanding Functionalities
- **Memory Management**: Segmentation and paging.
- **Handling Interrupts**: Managing interruptions from hardware like timers and keyboards.
- **File System**: Implementing a basic file system (e.g., FAT12).
- **Multitasking**: Implementing a process scheduler.
### Kernel Responsibilities
- **Hardware Management**: Managing CPU, memory, and devices.
- **Memory Protection**: Allocating memory safely.
- **Process Management**: Scheduling and multitasking.
- **Drivers**: Communicating with hardware.
- **System Calls**: Providing an interface for applications.
### Setting Up the Kernel
#### Entry Point of Kernel (C++)
```cpp
extern "C" void kernel_main() {
char* video_memory = (char*)0xB8000;
for (int i = 0; i < 80 * 25 * 2; i++) {
video_memory[i] = 0;
}
const char* message = "Kernel Initialized!";
for (int i = 0; message[i] != '\0'; i++) {
video_memory[i * 2] = message[i];
video_memory[i * 2 + 1] = 0x07;
}
while (1);
}
```
### Memory Management: Paging
```cpp
#include <stdint.h>
uint32_t* page_directory = (uint32_t*)0x9C000;
uint32_t* first_page_table = (uint32_t*)0x9D000;
void init_paging() {
for (int i = 0; i < 1024; i++) {
page_directory[i] = 0x00000002; // Not present
}
page_directory[0] = ((uint32_t)first_page_table) | 3; // Present, R/W
asm volatile ("mov %0, %%cr3" :: "r" (page_directory));
asm volatile ("mov %cr0, %eax");
asm volatile ("mov %eax, %cr0");
}
```
### Handling Interrupts
```cpp
struct IDTEntry {
uint16_t base_low;
uint16_t selector;
uint8_t zero;
uint8_t type_attr;
uint16_t base_high;
} __attribute__((packed));
struct IDTPointer {
uint16_t limit;
uint32_t base;
} __attribute__((packed));
IDTEntry IDT[256];
IDTPointer idt_ptr;
extern "C" void load_idt(void*);
void init_idt() {
idt_ptr.limit = sizeof(IDTEntry) * 256 - 1;
idt_ptr.base = (uint32_t)&IDT;
for (int i = 0; i < 256; i++) {
IDT[i].base_low = 0;
IDT[i].selector = 0x08;
IDT[i].zero = 0;
IDT[i].type_attr = 0x8E;
IDT[i].base_high = 0;
}
load_idt(&idt_ptr);
}
```
### Real-World Examples
**TempleOS (Monolithic Kernel)**
- A public domain x86_64 OS coded in C/C++, focused on simplicity.
- Demonstrates how to build a basic kernel with direct hardware access.
**MINIX 3 (Microkernel)**
- Educational OS with microkernel architecture.
- Shows how kernel responsibilities are separated (e.g., device drivers vs. process scheduling).
**Linux Boot Process**
- GRUB bootloader loads the Linux kernel into memory, similar to `boot.asm`.
### Case Studies
**1. Memory Corruption in MINIX**
- Issue: Memory leak due to incorrect page table initialization.
- Solution: Introduced guard pages to detect buffer overflows.
**2. TempleOS VFS Simplicity**
- Challenge: Implementing a file system like FAT32.
- Solution: Storing files as contiguous blocks.
**3. Linux Kernel Panic Handling**
- Challenge: System crashes due to unhandled interrupts.
- Solution: Logging CPU state during crashes for debugging.
### Problem-Solving Approaches
**Bootloader Compatibility**
- BIOS vs. UEFI differences abstracted using GRUB (multiboot-compliant bootloader).
- Writing UEFI applications in C++ with GNU-EFI libraries.
**Debugging Kernel Crashes**
- Use QEMU's serial flags to redirect kernel logs to a file.
```sh
qemu-system-i386 -drive format=raw, file=os_image.bin -serial file:kernel.log
```
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